Everyone already talked about how poorly the game looks, the animations, as well as the performance so I won't bother too much with it. The gunplay is by far the best between the three first person shooter fallouts but that's about the only good thing I can say about it. I will try my best to look at this objectively since everyone else seems to either be 0/10 is crap or 10/10 best game ever like it always is. It's just a game world which looks like a wasteland and has a bunch of loot thrown into it so that the console players can run around capping zombies and raiders without even trying. It has no character progression because your character will go from zero to hero before you even get ten percent into the game. It doesn't even attempt to make any sense. Yes he will give his most prized weapon to some random wastelander he met just ten minutes ago. The recon leader of the Brotherhood is even nice enough to give you his prized possession, his legendary laser rifle. Thus giving you access to laser weapons and other high tech weapons. Don't worry though because they'll be happy to recruit you into their ranks almost instantly. Another hour into the game and you will meet the Elite Brotherhood of Steel, the futuristic faction of super soldiers who guard their high technology secrets furiously. An assortment of weapons from machine guns, pistols, sniper rifles, shotguns, auto pistols (list goes on). A few more hours into the game and you will have a mini nuclear rocket launch (The Fatman). Twenty minutes into the game you will be destroying some of the most powerful enemies in Fallout lore, the dreaded Deathclaw government experimented super soldier. Fifteen minutes after leaving the Vault butt-naked with nothing but a blue jumper suit and a pistol to your name, you will acquire a suit of high tech Power armor along with a Minigun to go along with it. The design of the game has gone from being a game which tells a story. In Fallout 4 however the game appears to be about nothing more than capping enemies in the head with an assortment of different weapons. Fallout is supposed to be a RPG about surviving a nuclear holocaust. In The creators didn't even attempt to create a coherent wasteland. It works a little bit better than the sometimes grind skill system in the Elder Scrolls, in my opinion: less opportunity to spend an hour crafting daggers.The creators didn't even attempt to create a coherent wasteland. You don't level up skills as you use them, you get experience points and then level up with stats and perks each time you hit a new level. A lot of people overlook speech-oriented skills as well, but if past Fallouts are any indication, a smile and a sly word can get you a long way in the wasteland.Īnyone who started playing RPGs and Bethesda games with Skyrim should also know that progression works a little bit differently in the Fallout series.
Access is key, and I ever go into any sort of role-playing environment without some lockpicking skills. and perk points when the actual game comes out, but I always follow a few basic rules when it comes to bethesda games. We'll have more information on just where you should be spending your S.P.E.C.I.A.L. It always helps to get your hands on the actual game before going around assigning points, but RPGs rarely let you do this anyway.